U4GM What to Do With the Dravakar Shard in BO7 Totenreich

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Right after the Tyr laser sequence, Totenreich has a nasty habit of going quiet on you. No marker. No hint. Just that usual “good luck figuring it out” energy. If you've already picked up the shard after the Atomkraft Core section, you're on the right track, and if you've been checking CoD BO7 Shattered Gold Camo style BO7 guides for cleaner step-by-step help, this is the bit that usually trips people up. The Dravakar Shard appears near Tyr's Foot, facing northwest, and a lot of players grab it expecting some instant reaction. Nothing happens yet. That's normal. It won't start doing anything until you take it to the right place and trigger the next part properly.

Take the shard to Blodheim Hall

Once the shard is in your inventory, head to Blodheim Hall, the same building where Vulture Aid is located. In the middle of the room, you'll see the roasting spit over the firepit. Walk up to it and interact so your character places the shard on the spit. This is where many runs get delayed, mostly because people use the wrong weapon or don't charge the shot fully. You need the Jotunn Star wonder weapon here. A quick tap won't do it. Hold the trigger and fire a full charge straight into the pit. When it works, the flames shift from standard orange to a bright blue glow. That colour change is your confirmation. If it stays orange, reset your aim and try again.

Use the Disciple Injection the right way

After the fire turns blue, your next job is getting a Disciple Injection. If you've got enough scrap, craft one at a table. If not, you can grab one from the Eidskallen Stave Church instead. Pop the injection and use the temporary ability to pick up zombies and throw them. You need to toss around four zombies directly into the blue flames. Close doesn't count, and that's where people waste time. You'll want to stand in a good spot and line up each throw instead of rushing it. After the fourth zombie lands in the fire, the sequence completes, the effect ends, and the zombies nearby usually drop out fast, which is your sign the cooking step is done.

Get ready for the HVT

Don't hang around admiring the fire, because the moment that step finishes, a Necropincer HVT crashes into the fight. This enemy can soak up a lot of punishment, so it's smart to top off your armour before you finish the zombie throws. Having Jotunn Star ammo ready helps too. The messy part is that normal enemies may still pressure you during the fight, so it's not really a clean one-on-one. Keep moving, don't get pinned near the hall furniture, and deal with the boss first whenever you can. Once the Necropincer goes down, the pressure finally lets up and the next item becomes available.

Pick up the Sunstone and move on

After the HVT is dead, go back to the roasting spit and check the front of the firepit. The Sunstone will be sitting there, ready to collect, and that's the item you need before pushing toward the last major phase of the quest. It's one of those steps that feels weirdly obscure the first time, but it's simple once you know the order: place the shard, charge the blue flame, throw four zombies, kill the boss, grab the reward. As a professional platform for players looking to buy game currency or items with less hassle, U4GM has built a solid reputation, and if you want an easier grind or a smoother setup for future runs, you can check u4gm CoD BO7 Bot Lobby as part of that experience.

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